Comic Ages: Quick Breakdowns of the Golden, Silver, and Bronze Ages
The Golden Age (1938-1950s)
DC Comics as we know it started taking form in 1937 with the debut of the Detective Comics title. Published by Detective Comics Inc. in partnership with National Allied Publications, the title was an anthology of various detective and mystery stories featuring characters such as Slam Bradley. Have you ever read the first dozen or so ‘Tec stories? Because I haven’t. I care much more about what came next. In 1938, All-American Publications began publishing Action Comics, debuting a character called Superman. Maybe you’ve heard of him. Soon after, in 1939, Detective Comics #27debuted the Batman. Arguably with Action Comics #1, though definitely by 1940, the Golden Age of comics had begun.
The original iterations of the Flash and Green Lantern—Jay Garrick and Alan Scott, respectively—were created in 1940. The savvy reader among you might recognize these two as belonging to the Justice Society of America, which had arrived on the scene by 1941. The JSA would be rounded out with Hawkman, Doctor Fate, the Spectre, Sandman, the Atom, and Hourman. Other characters created around this time include Green Arrow (1940), Wonder Woman, (1941), and Aquaman (1941).
You may notice that the Golden Age overlaps with World War II, and it definitely affected DC’s publication. The newly created figure of the superhero became a more starkly patriotic figure, often spangled in red, white and blue. Plots began to incorporate nationalistic themes, and heroes often fought spies, foreign agents, and saboteurs. Arguably, though, scholars argue that the war era was most important for how superheroes began to move out of a purely print medium to radio and film. (For additional reading on DC Comics and WWII, see the Freeman and Hutchens citations below)
As the 40s went on, however, interest in superheroes began to wane, and DC (though technically they weren’t yet a consolidated DC Comics) began to pivot to other themes, such as Western stories or science fiction. The end of the Golden Age, however, can arguably be traced to 1954 with Frederic Wertham publishing Seduction of the Innocent. Wertham’s book that claimed that comics were an active harm to children due to their depictions of violence and supposed (homo)sexual themes. Seduction of the Innocent led to Wertham testifying before a U.S. Senate Subcommittee, which in turn ended up leading to comics publishers adopting the Comics Code Authority, a sort of self-imposed regulatory authority.
I would personally characterize the Golden Age as having a sort of earnestness to it. Characters are being invented left and right, but the writers haven’t yet had enough time with them to shape them into the figures we now know them to be. In hindsight, a lot of these early stories seem... silly… Superman eating a pocket-knife in Superman #8 comes to mind. But even within the same issue as the goofy knife-eating, you see Superman working against foreign agents representing the real-world anxieties of the time.
The Silver Age (1958-1970)
After the establishment of the Comics Code Authority, the content of comics had to change. At the same time, DC Comics (though they still weren’t technically doing official business under that name) had a stable of characters begging for reinvention. In 1956, Barry Allen debuted as the new Flash in Showcase #4, and the Silver Age was off. Science fiction themes seemed to be all the rage for the Silver Age: Hal Jordan, the new Green Lantern, got his ring from a dying alien. Ray Palmer, the new Atom, was described as a genius inventor who created his size changing powers. Hawkman was brought back, no longer as the reincarnating pharaoh Khufu, but as a police officer from the planet Thanagar. The Martian Manhunter was more thoroughly fleshed out and elevated from a detective to superhero. As individual heroes were getting re-tooled, the concept of the Justice Society was updated in 1960 to become the Justice League of America, which debuted in The Brave and the Bold #28.
After establishing refreshed versions of some of their older heroes, DC decided that they wanted to begin to reincorporate some of their older characters into their modern publication. This effort began in 1961 with the spectacular “Flash of Two Worlds” in Flash #123, which featured Barry Allen, the Flash, teaming up with Jay Garrick, the Flash of the Golden Age. This issue established that the Golden Age characters all still existed, but on a parallel Earth that vibrated at a different frequency than the Earth of DC’s main heroes, which was designated Earth One. By using their powers, characters like the Flash were able to vibrate at the other Earth’s speed, crossing over. This concept would soon be expanded upon, leading to frequent crossovers between Earth One and Earth Two characters and teams.
Having two separate Earths, each with their own history, allowed DC to have multiple variations of the same characters, offering greater storytelling breadth. The Bruce Wayne of Earth Two, for example, had retired as Batman to become Gotham Police Commissioner, passing on the torch to his daughter Helena Wayne, the Huntress. Huntress would cross over to meet the Bruce Wayne of Earth One, the younger, childless Batman. DC would develop other Earths, such as Earth Three, with villainous versions of Earth’s heroes, of Earth Prime, with a single Superboy as Earth’s only superhero.
The Silver Age, as a whole, can be looked at as campier than other eras of comics thanks in no small part due to the regulations imposed by the Comics Code Authority. Stories tended towards science fiction and the fantastic, and creators were very interested in making pre-established concepts new again. Comics continued to expand through new mediums, often keeping with the tone of the time: the Adam West Batman TV show, for example, ran 1966-1968 and is a great example of Silver Age camp. While the Silver Age has an event that can be pointed to as a relatively agreeable indication of the era’s beginning, its end is slightly less clear.
The Bronze Age (1970-1986)
The Bronze Age of Comics came about during the 1970s, but it’s not easy to discern exactly when or with what event. Comic readers had been indicating a desire for darker or more mature stories. (In some ways, this desire can be considered as a reaction to the trend of the Silver Age as a whole. For further reading, I suggest The Caped Crusade: Batman and the Rise of Nerd Culture by Glen Weldon, which dives into how Batman media specifically follows a tone-pendulum.)
Some point to the death of Gwen Stacy over in The Amazing Spider-Man as the event that heralded in the Bronze Age, others point to Jack Kirby leaving Marvel to join DC and begin the Fourth World. The Bronze Age was emboldened by the revision and weakening of the Comics Code in 1971, after Stan Lee published a comic about drug use without the Authority’s stamp of approval. The comic was a success, leading the code to reevaluate or be left behind.
In the realm of DC, Green Arrow’s joining the Green Lantern title in 1970 in what would then be Green Lantern/Green Arrow #76 is generally considered a Bronze Age hallmark. The series focused on contemporary social ills, with its arguably most famous story tackling drug addiction in America. 1971’s Green Lantern/Green Arrow #78, “Snowbirds Don’t Fly,” depicted the teen hero Roy Harper's addiction to heroin and the other heroes’ reaction and response. In the Batman comics, Dennis O’Neil and Neal Adams began a long campaign to bring Batman back to a more gothic, brooding figure with appropriately dark villains. O’Neil and Adams’ 1971 Batman #232 debuted Ra’s and Talia al Ghul, while 1973’s Batman #251 would see “The Joker’s Five Way Revenge” take the Joker from his Silver Age clownish portrayal to a more menacing, murderous villain.
As DC Comics approached 50 years of publication in 1985, they began to recognize that five decades had left them with quite a mess of continuity. There were the Golden Age heroes on Earth Two, the Silver Age heroes that had become the Bronze Age heroes on Earth One, and a plethora of alternate Earths and company acquisitions to make it muddier. To mark the anniversary and clean house at the same time, DC embarked upon the Crisis on Infinite Earths.
Crisis on Infinite Earths, often referred to just as “Crisis” was a year-long maxi series running from 1985-1986. The plot involved the destruction of the DC multiverse, and resulted in the establishment of a New Earth with a new continuity. Nearly everything that came before was taken off the metaphorical table, and writers got to choose which pre-Crisis elements to re-canonize and which elements to create fresh.